Excellent! I'll pass the news along in the upcoming @Play.
I like ED a lot! Especially the thing about collapsing rock. A nice game element would be wood construction to support bigger rooms. That's what I dream of:The game starts on the surface. Rock, Gras and Trees all around. First dig > gets you where the game starts now. When digging bigger rooms, one may support it by wood construction. Get back to the surface, cut wood, apply it where you think it's most worthy. Like in reality, wood starts to crackle if the pressure of the ceiling is getting too high, so the miner is warned and may manage to get away with his life.Is it like some material is more likely to collapse than other?Is ED open source?